In the old days, most games lacked tutorials. Actually, ‘lacked’ would be the wrong word to use on most of the good games. Everyone familiar with Megaman? The game itself is VERY simple. It pretty much consisted of pressing two buttons and directional inputs to play the game: Jump and shoot. You didn’t need anything else (or rather you didn’t have anything else) to complete the game and you would still enjoy the game thoroughly. The game itself taught the players on how to play the game through its level design and this made the game satisfactory and rewarding since YOU are the one who figured out how to do it instead of a robotic voice or a bunch of text telling you how. Unfortunately, games nowadays are filled with tutorials due to their massive increase in depth in terms of gameplay. Even Megaman isn’t as simple as before. Has anyone here played Megaman ZX (probably not)? You still have the core functions such as moving, jumping and shooting but now the game also has many other features like dashing, secondary attack button, charging, talking, crawling, wall jumping, sliding, hanging, buying and switching biometals (you don’t need to know what that is). The game now has so much depth that it becomes almost impossible to play to its full extent without tutorials. And that’s fine as long as the tutorial is well-made. S4 however…
Anyone who played this game before the new GUI update, you’ll know what I’m talking about. EVERY single weapon and skill had a nice little tutorial on how to use them and what they do. The tutorial was simple, had a good pace and it rewarded the player with the said weapon or skill for 5 hours for them to test it out on real matches
or for selling them for 1k PEN each. You were able to go into the basic tutorial before you even begin the game (and you were given 50k PEN for completing it as well) and it taught you all the basics of the game. Just basics but it was enough for newbies. And now, new players have the very crappy version of the tutorial. You are not even taught on how to attack (well, I guess left click to shoot is pretty obvious) but what the new players lack the most are the tutorials (or license tests) for every weapon and skill. Now they have to buy them to test them out but this obviously doesn’t help them save up PEN. Some new players don’t even know how to use the Revenge function of the Counter Sword or how to use the Plasma Sword’s heavy slash without using the Right click. The lack of in-game tutorials is shocking and makes the game less-beginner friendly.
But even with the tutorials in the old days, there are some things that we had to find out about our selves.There are these little things in S4 that we just don’t notice until we have played for a certain amount of time. For example, did you know that you are not able to attack for about a quarter of a second after dashing? Did you know that if you dodge out of a stun, that dodge cannot be interrupted (like knockback or another stun) or cancelled (by attacking or pressing jump) by anything unless you switch to an empty gun (which puts you in the reload animation)? And finally, did you know that many sword attacks (such as the PS right click or the CS light) makes you go back a little bit near the end of the delay? There are still many things in S4 that you are not taught about which affects your gameplay constantly. In truth, I wish I can let others know about these things. I want to share it with them and I want to know what they know as well. But S4 isn’t exactly the most popular Free-to-play game so reliable source of information is hard to get. I have listed many of the things I mentioned in my own guide (yes, I have a guide here: http://en.alaplaya.net/forum/playing-tips-f206/s4-ultimate-playing-guide-t487595.html) but I’m probably missing some things here and there. We don’t even know if they are any of them are intentional but since they exist, we have to deal with them nonetheless.
So, do you think you know something about S4 that nobody knows? I’m talking strictly about gameplay here and not sound or graphics (don’t want to get HishoBunny mad at me) but just these little things you have found out over the game. Maybe they are as basic as cancelling dodges (I mean, we are not even taught that you can cancel your dodge by pressing jump) or maybe as bizarre as wall jumping the other direction (this is actually possible). Who knows? I’m sure you or somebody else does.
Funnily enough, the idea for this article came from playing minesweepers today… But I’m sure none of you noticed that.